Blog

Photo: Charlie Chang   "It’s fantastic for the filmmaker to have a physical media that eliminates the variabilities, the compression and so forth. That’s sort of the gold standard that streaming is going to have to reach." Warner Bros.' Ron Sanders on November 6 presented Academy Award-nominated filmmaker Christopher Nolan with the inaugural DEG Vanguard Award during the 4K Ultra HD Summit at...

A Look at What Motivates Consumers to Spend Money on Video Content September 5, 2018 | While broadcast television and the internet offer a wealth of free-to-watch movies, shows and video clips, U.S. consumers aren’t ready to settle if they don’t find something they’re truly interested in. And that means they’re freely opening their wallets for streaming and downloadable content, to subscribe...

THREE PREDICTIONS FOR THE FUTURE OF CONTENT PAYMENTS August 13, 2018 | For five years, I’ve been a sort of “honeybee” in the world of payments for content owners and rights holders in television, film, video games, sports and elsewhere. It’s been fun and illuminating to flit from company to company to work on payment terms and related issues with more...

Early Adopters Customize IoT to Suit their Needs August 6, 2018 | Technology is playing a crucial role in how consumers are evolving. As technology advances, consumers are continuing to change how they integrate and adopt the resulting advancements. Staying relevant requires being informed and responsive to consumers' behavior, preferences, expectations and aspirations. [caption id="attachment_5042" align="alignleft" width="200"] Vicki Lins | CTAM[/caption] With that in...

  July 30, 2018 |  Change is inevitable, and nowhere is that more so than in video games, where transformation can happen in the blink of an eye, thanks to the velocity inherent in digital media. For the ninth year in a row, Nielsen has conducted extensive research into how Americans feel about—and consume—gaming. According to the 2018 Nielsen Games 360 Report, the...

    July 23, 2018 | comScore's new State of OTT report paints a picture of OTT Streaming as a longtail situation, with a few high-reach apps and many low-reach services.  Of the roughly 70 OTT services tracked by comScore, more than 1/3 reach less than 1% of OTT Streaming Households – in absolute numbers, fewer than 600K households using the service....

Scott Lenet of Touchdown Ventures moderated an investor panel for the DEG's NextUP: Alternate Realities in Los Angeles last month. July 11, 2018 | The story of VC investor interest in the virtual reality market is pretty straightforward. While the underlying technology has been around for quite some time, in 2014 Facebook bought Oculus for $2 billion, and suddenly VCs and entrepreneurs began paying serious...

By Eric Doctorow, Founder & CEO, Random Media Guest Commentary May 8, 2018 |  More than 40 years after the home video business was launched, distribution is becoming more and more centered around digital distribution. This is a good thing and a not-so-good-thing. And it all has to do with the problem of “search” vs. “discovery”. Think about it this way: Search is people looking for content, and discovery...

[caption id="attachment_4267" align="alignright" width="200"] Julian Sprengel                  GfK Entertainment[/caption] With the launch of more and more 4K Ultra HD-ready devices in the last few years, consumer awareness  for high quality media content has risen, too. How does this affect the traditional physical formats like DVD and standard Blu-ray Disc? The decisive question is whether...

Local product dominates in Japan, but in Australia, titles from U.S. major studios are still growing in share.  [caption id="attachment_4267" align="alignright" width="200"] Julian Sprengel                            Gfk Entertainment[/caption] As digital movie transactions grow globally, the physical market still remains a reliable business field for the U.S. major studios around the world....