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Scott Lenet of Touchdown Ventures moderated an investor panel for the DEG's NextUP: Alternate Realities in Los Angeles last month. July 11, 2018 | The story of VC investor interest in the virtual reality market is pretty straightforward. While the underlying technology has been around for quite some time, in 2014 Facebook bought Oculus for $2 billion, and suddenly VCs and entrepreneurs began paying serious...

By Eric Doctorow, Founder & CEO, Random Media Guest Commentary May 8, 2018 |  More than 40 years after the home video business was launched, distribution is becoming more and more centered around digital distribution. This is a good thing and a not-so-good-thing. And it all has to do with the problem of “search” vs. “discovery”. Think about it this way: Search is people looking for content, and discovery...

[caption id="attachment_4267" align="alignright" width="200"] Julian Sprengel                  GfK Entertainment[/caption] With the launch of more and more 4K Ultra HD-ready devices in the last few years, consumer awareness  for high quality media content has risen, too. How does this affect the traditional physical formats like DVD and standard Blu-ray Disc? The decisive question is whether...

Local product dominates in Japan, but in Australia, titles from U.S. major studios are still growing in share.  [caption id="attachment_4267" align="alignright" width="200"] Julian Sprengel                            Gfk Entertainment[/caption] As digital movie transactions grow globally, the physical market still remains a reliable business field for the U.S. major studios around the world....

Rapid advances in technology have changed the way we consume, work and live. On the business side, new technologies like predictive analytics have transformed nearly every industry in the last 10 years.  While the movie industry has eagerly embraced new technology on the production side, one can make the case that business methods and intelligence, in the film industry, have been...

Streaming continues to increase among all age groups, and nearly half of consumers say the services they’re using were acquired in just the last six months. This is good news for providers in the video space. Or, is it? [caption id="attachment_4121" align="alignleft" width="200"] Paige Hayes | PwC[/caption] While it’s true that cord cutting has more momentum than ever—the number of people who...

For the entirety of its history, watchable content has been confined. Boxed in the borders of a television, walled off behind a subscription fee, and tethered to the wall. Now, content is truly borderless. [caption id="attachment_4020" align="alignright" width="195"] Morgan Fiumi | Deluxe[/caption] Today, content fits every screen, travels to every region, and is available at any time. And there are no signs...

As industry executives, it’s a good idea to sometimes step back from the day to day and ‘act’ like a consumer in our world.  Donna Thomas, SVP, Sales at Vubiquity is a dynamic executive by day, and by night, put on her consumer hat to talk about 4K  from her armchair…  I absolutely love TV! I watch way too much, but...

(Above) Source: Screen Engine/ASI [caption id="attachment_848" align="alignright" width="177"] Mark Orne                    Screen Engine/ASI[/caption]   With the launch of the Movies Anywhere service in October 2017, home entertainment consumers gained a new cloud storage option for watching the films in their digital collections. While the original service, known as Disney Movies Anywhere  (DMA), provided a convenient...

(Above, Danny Kaye accepts Fox Innovation Lab's induction into the Variety Home Entertainment & Digital Hall of Fame, with Ericsson's Mark Russell. Photo credit: Chelsea Lauren/Variety/REX/Shutterstock)   BY GREG TARR SPECIAL TO DEG Danny Kaye, executive VP and managing director for Fox Innovation Lab, is on a mission to help content creators put their work in front of consumers on as many screens as possible,...

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