Consumers Have Spent $3 Billion on VR Apps to Date [Lowpass]

Consumers Have Spent $3 Billion on VR Apps to Date [Lowpass]


April 20, 2023 | Beat this: Last week, the Wall Street Journal revealed that the VR rhythm game Beat Saber generated $255 million in sales between its initial release in May of 2019 and last October. The revelation was no surprise to Tipatat Chennavasin, whose Venture Reality Fund was an early investor in Beat Saber maker Beat Games.

Chennavasin’s investments in the VR space are informed by a lot of number crunching: He regularly scours VR app stores to count the number of reviews for listed titles, and then combines those numbers with other publicly available stats as well as internal performance data VR developers have shared with him to estimate sales figures — an approach that’s very similar to the way mobile app intelligence companies like Sensor Tower and work.

Following the Beat Saber news, I caught up with Chennavasin this week; here are some of his latest insights.

Read more on Lowpass.
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